Interactive Artist and Researcher, iVIzLab, SFU
BioFlockVR is a two person VR experience that was born from years of research in the field of biofeedback, entrainment, mindfulness and phenomena in nature. BioFlockVR focuses on the process of one's experience, creating an organic and unique experiential space for each immersant.
I worked on the entire process from ideation, conceptualization, generative 3D models to implementing the flocking in real-time. I led a team of 5 researchers to research and implement biofeedback technologies and create real-time particle systems using PopcornFX.
This project was invited and showcased at the GDF VR/AR Festival in South Korea in 2019.